Broken Reality: A Trippy Internet Odyssey Developed in Unity

By Tim Youngblood

Broken Reality is kind of like that episode of Futurama where the gang goes to the internet… but with more rainbows, GIFs, and dank memes. I’ll go more into that later, but I recommend watching the trailer to get an idea of what I’m talking about.

 

 

The game was developed in Unity by Dynamic Media Triad, a small development team based out of Mexico City. Broken Reality’s Kickstarter campaign was a photo finish, reaching their funding goal with one day left. The Dynamic Media Triad team ran an unsuccessful campaign back in 2016, so they applied some of the lessons learned from that one to be successful the second time around. The most noticeable of which was lowering their funding goal and including a playable demo.

 

Gameplay and Impressions

This game won’t be everyone’s cup of tea, but I can promise that it will be a truly unique gaming experience. The basic premise of the game is that the player is an internet user in the future, where the internet is a 3D simulation. Despite taking place in the future, most of the textures in NATEM (The internet simulation players enter) are from the late 90’s and early 2000’s.

 

Welcome to NATEM! The receptionist is the cutest…

 

The gameplay is relaxed and not very button or skill intensive. Instead, the game focuses on puzzles and quests that involve zany characters and advertisements. The experience is unique and incredibly immersive, somewhere between a first-person puzzler and an acid trip. Even in the demo, players can spend hours just observing the little details and easter eggs, which usually involve dark comedic views of consumerism, marketing, and online culture. If you like memes, puns, flashing lights, and an original soundtrack made by several different producers, you’ll probably enjoy this game.

 

Use your camera to get more likes. Also, be sure to snap a picture of Chronic the Hedgehog

 

What’s Next For Broken Reality?

Dynamic Media Triad has several stretch goals for the game. Most of them involve porting the game to more systems, but the most intriguing to me is making the game compatible with virtual reality. I think that Broken Reality’s strength as a game is the immersive experience it creates and VR would take that experience to a new level.

The game is tentatively set to release in September 2018 barring any major setbacks. If you’d like to learn more about Broken Reality, check out the links below!

I took some footage of the game when I played through the demo, but I haven’t had time to upload the footage. I’ll give an update when I get around to that. Have you had a chance to play the Broken Reality demo yet? If so, let us know what you thought in the comments!