By Tim Youngblood
There have already been some interesting games announced and successfully crowdfunded this year, but I’d like to show some love to some games that didn’t meet their funding goals. Here are three games from January 2018 that caught my eye.
Wild Mage: Phantom Twilight
Wild Mage was developed by Luna Orion in Unreal Engine 4. Unfortunately, Wild Mage is likely to miss out on its funding goal, but the team at Luna Orion has already produced the framework for a beautiful looking game. If I had to guess why the game didn’t reach their funding goal, I would say it was because the team at Luna Orion was trying to raise money so they could quit their day jobs and focus on development for a year. While I think that the team likely would be able to deliver on their goal of a Winter 2019 release, very few crowdfunding campaigns with the goal of game developers quitting their day jobs tend to succeed.
Of all the Kickstarter campaigns for video games run in January, Wild Mage was the unfunded project that fits into the type of games that I like to play. Granted, it isn’t hard to suck me in with wizards and pretty colors. The game features fully destructible environments that are procedurally generated. Combine this with being a multiplayer game, and Wild Mage has a lot of potential for replayability. If Luna Orion implements player versus player later on, I could certainly find myself getting hooked.
Learn More About Wild Mage
- Luna Orion’s Website
- Wild Mage Kickstarter Campaign
- Wild Mage Downloadable Demo
- Luna Orion on Twitter
- Wild Mage Facebook Page
Genesis Noir was developed by Feral Cat Den in Unreal Engine 4. The game features a minimalist noir look, an awesome interactive soundtrack, and a complex plot that gets very meta. With 8 days left, Genesis Noir is a little over halfway past their funding goal. Their marketing efforts have been on point, but I think a lot of gamers are hesitant to donate to a single player game that likely lacks replay value. That being said, I think that this game is something truly original and has the potential to disrupt an industry that has increasingly become a prisoner of corporate and consumer expectations.
Learn More About Genesis Noir
AVARIAvs was developed in Unity by Andrew Linde. The game puts a new twist on the classic JRPG format by allowing players’ parties to compete in ranked PVP. Turn-based games aren’t getting the love that they used to on consoles, so a game like this can change the way competitive gamers view JRPGs. The game also boasts 2000 possible party combos, which will hopefully help eliminate the dreaded regression to cookie-cutter compositions in player versus player games.
With 7 days left in its campaign, AVARIAvs has $8,000 to raise in order to meet its funding goal. This is a game that I’m certainly rooting for because it has the potential to create a new genre in gaming.