Indie Game Kickstarter Campaign Highlights: March 2018

By Tim Youngblood

March brought us some interesting new games that build on old genres and feature some new art styles that caught my eye. One game absolutely crushed its funding goal, one made their funding goal with a photo finish, and the other came up just short. Let’s check out some games!

Iron Harvest – A Real-Time Strategy From KING Art Games

Iron Harvest more than doubled its funding of $450,000 as their campaign wraps up with over $1.1 million! Iron Harvest is KING Art Games’ fourth successful Kickstarter campaign. I usually harp about important it is to have a playable demo when seeking crowdfunding, but with four funded projects under their belt, KING Art Games can do whatever they want. Ok, that’s enough gushing over how much cheddar a small studio like KING Art is moving, what is this game about?

Iron Harvest takes place on an alternate Earth called “1920+”, which is essentially the World War 1 era with sweet steampunk machines. The game’s designers said that they wanted to get away from being an RTS focused on actions per minute and clicks per second. Instead, they’re focusing on map control, base building, and using the terrain for positional advantage. While those are still important aspects in faster RTS’s like Starcraft, KING ART wants this game to flow slower, probably like Age of Empires. The combat features a cover system as well as destructible environments. The game is also set to feature an extensive single-player campaign. After crushing its funding goal, Iron Harvest is set to release in December 2019 on PC, PS4, and XBox One.



Learn More About Iron Harvest

CHOP – A Local Multiplayer Fighting Arena From Claws Up Games

CHOP barely squeaked by to reach their funding goal of $10,000, so we probably won’t see it come out on consoles soon (Those were stretch goals). CHOP has a playable demo, and I would say the gameplay reminds me of Brawlhala. This doesn’t mean that CHOP is simply a Brawlhala clone, it has several elements that make the game unique. For starters, instead of simply trying to get the best K/D ratio, the goal of the game is to escape the arena through a portal. The characters all have quirks that make their playstyles unique. Add in some ultra-violence, and this looks like a game with a lot of replay value!

We won’t have to wait very long to see the full release of this game, as it’s set to come out in June!




Learn More About CHOP


Tala – A Point and Click Explorational Puzzle Game By Matthew Petrak

Unfortunately, Tala fell just short of its funding goal, but I’m hoping Matthew Petrak tries another Kickstarter campaign or Indiegogo in the future. Tala is a cutely animated puzzle adventure (Kind of like Day of the Tentacle or Sam and Max). I haven’t had time to play the demo yet, but even if the gameplay was terrible, I would still be excited about this game.

This is the first game I’ve seen that is animated over real-life backgrounds, which gives it a unique look. I think there is a lot of potential in this development style. Using backdrops from nature saves animation time and, perhaps, more importantly, gets game developers outside more. This development style could be a great change of pace for devs who feel trapped in a dungeon for hours on end.

Tala was set to release in January 2019, but without the funding from Kickstarter, it could be delayed.



Learn More About Tala


Were there any games from March that caught your eye? Let us know in the comments!

Author: Tim Youngblood

Tim is the editor and community manager for Game Borough. By day, he's a contributor for All About Circuits, DIY Hacking, and CannabisTech. By night, he's probably embarrassing himself and his team online because he hasn't been good at a game since Magicka Wizard Wars (RIP). If you see a character named "Tmoney", you probably won't have much trouble ganking him.

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