Adventure Maker: No Prior Game Development Knowledge Needed!

By Zac Jackson

I remember when I first started thinking about making games. I was overwhelmed. There were a plethora of game creators and engines out there, and most of them were too complex for me to understand at the time, and it almost pushed me away from game development entirely. The learning curve seemed too steep.

I very rarely see projects being developed that are targeted towards those who know little about making games or game development, so when I stumbled upon Dream Mix’s Adventure Maker, I was pleasantly surprised. You may remember Dream Mix, as we also wrote a review of another title they developed called Harrow.

 

 

One of my favorite games growing up was The Legend of Zelda: A Link to the Past on Super Nintendo, and after watching the trailer for the game creator, I quickly picked up on how easy it would be to make something like that, and it really made me wish that something like this was more available when I started (I think the closest thing to this at the time was RPG Maker 95, but even that was a little too much for me). What is Adventure Maker exactly? That’s explained in more detail below, I also interviewed the developers behind the creator as well.  

 

What is Adventure Maker?

Adventure Maker is an adventure game creator that allows you to make games with no prior knowledge of game development, it’s as easy as dragging and dropping assets into the game and making the game almost feels like playing a game too. It’s also very customizable, the creator gives you the ability to change out the music, sprites, and art, as well as the ability to use visual scripting for advanced functionality. You can build massive worlds, and share them with others so they can explore them, and download worlds that others have created.

 

 

The first official campaign being developed in Adventure Maker, dubbed Runiya is currently on build 0.62. Dream Mix also plans to release more official campaigns after the release of the creator for backers of their Patreon.

Interview: Dream Mix

GameBorough: What motivated you to start developing games?

Dream Mix: Making some good games that have interesting concepts.

GB: What are some of your favorite adventure titles? 

DM: Majora’s Mask, Shadow of the Colossus, and (does this really count?) Sonic Adventure. Also the Uncharted series. I’m playing The Forest right now.

GB: What was your inspiration for developing Adventure Maker?

DM: Nintendo wasn’t interested in making a Zelda Maker, so that’s how it started, and then I moved to original sprites upon their request to remove copyrighted content.

GB: What are your long-term goals with the creator?

DM: It’s more of a game than an engine, to be honest. I’m not that smart yet. It works out though because my thoughts are to create a simple experience to get people into making games, even if they have little prior interest.

GB: How does Adventure Maker Help others achieve their goals?

DM: Hopefully to give them a fun game and trick them into coding with visual.

GB: What are some of the more useful tools found in the engine?

DM: Definitely the visual coding, the trigger objects, and I’m not sure if this is a tool, but an easy way to change sprites and music, and have them save with each individual adventure.

GB: Are there other tools and functionality coming to Adventure Maker in the future?

DM: I feel like there’s too much to list here, depending on what you mean by tools. It’s all pretty simplified for the most part since it’s more of a game than an engine, but I suppose the cutscene tool would be the most interesting thing to come!

GB: How can those interested in exploring Adventure Maker get started?

DM: They can become a patron at www.patreon.com/dreammix. They will get monthly builds of the game at the $5 level, and constant unstable updates at the $10 level. Donating $5 once saves your name in an email list so you will get the game on its final release.

GB: Do you have any advice for people who want to start developing their own games?

DM: Oh hell yea. I’d say if you’re interested, but don’t understand the basics, it may help to try using my game to create a short game. It’s hard for some people to grasp the basics when a lot of tutorials online talk about stuff like you already know that. I’m one of those people that struggled with this. This game is for people like me that also feel have that struggle. It’s a fun way to learn that doesn’t come off as educational. That’s what I’m shooting for anyway! I hope it helps some that struggled like I did.

GB: What other projects is Dream Mix working on?

DM: I’m currently working on Lock In (a first person, PS1 styled, Silent Hill inspired horror game). I just finished a fun little arcade game called Rutabaga, which you can get for free. The first game I completed is Harrow, which you can also get for free. For quality purposes, I should say that Rutabaga was finished in a day, and Harrow in a month. I’ve got many ideas brewing actually. Adventure Maker: Runiya is my main project right now, though.

 

Dream Mix Links:

Instagram: @dreammixgames

Indie Game Kickstarter Highlights August 2018

By Tim Youngblood

August had some interesting Kickstarter campaigns that have a few weeks left to meet their funding goals. Let’s check out some games!

Titan Arena: A Virtual Reality Shooter

Titan Arena is a VR battle arena where players have to jump and fly around using futuristic weapons to fight giant robots. The game was developed by Lightbound Studios, whose members have worked on AAA series like God of War, Medal of Honor, and Lord of the Rings: Conquest.

Titan Arena is set to release in late 2019 for Oculus Rift, HTC Vive, and Windows Mixed Reality if it can get funding. This game stood out to me because the gameplay looked more fast-paced than most VR games being developed currently. In future updates, this is a game I would love to see with some kind of multiplayer or high score ladder system. I think this would be an awesome game to see at an arcade.

 

 

Learn More About Titan Arena

 

Squarewave Maker: A Rhythm Game With a Sandbox Level Creation System

Rhythm games aren’t everyone’s cup of tea but Squarewave Maker might change some minds about the genre. Besides having pretty graphics and smooth gameplay, it has a sandbox style level creation system that allows players to make their own levels and share them with others.

Squarewave Maker was developed by Moshing Cat Studio with a goal of releasing on Steam in October 2019. Moshing Cat Studio had to make their own game engine in order to create their sandbox system, which they say was “inspired by Mario Maker and Ableton Live.” The editor looks actually does look a lot like Ableton and I’m especially interested to see if Squarewave Maker can help people learn about audio production.

 

 

Learn More About Squarewave Maker

 

Meeple Station: A Cooperative Space Station Simulator

In Meeple Station, players (up to 12 of them!) build and maintain a space station for their meeple, which are little cartoony people. While the game features some low pixel count retro graphics, the game itself is quite complex. Players have to mine resources in space, trade with other stations, manage crew morale and much more!

Meeple Station was developed by Vox Games, who also developed Regions of Ruin. Meeple Station is set to release in December 2018 on Steam if it can get funding! Also, Meeple Station has a demo!

 

 

Learn More About Meeple Station

What Were Your Favorite Kickstarter Campaigns This Summer?

There were a lot of awesome-looking campaigns this summer that I didn’t get to write about so I tried to focus on games that could use some help to meet their funding goals. Were there any Kickstarter or Indiegogo campaigns that caught your eye? Please share them in the comments!

Indie Game Kickstarter Highlights: May 2018

By Tim Youngblood

 

Editor’s Note: This month’s Kickstarter highlights are technically last month’s highlights, so,  unfortunately, some of their campaigns have already finished.

May’s indie game Kickstarter campaigns gave us some new genres and revamped some classics.

Hide Or Die – Large Scale Asymmetrical Horror

 

Hide or Die was developed in Unreal Engine 4 by VecFour Digital, a 3 person dev team based out of Singapore. The game’s genre was coined as a “horror royale,” a combination of an asymmetrical horror and a battle royale. The game has a minimal interface and an immersive feel. Even player’s chat windows are contained on the screen of an in-game smartphone.

In Hide Or Die, 16 players (designated as survivors in the game) start in an underground bunker and have to solve an array of puzzles in procedurally generated levels while avoiding “the darkness”. Once a survivor is consumed by the darkness, that player will transform into a crazed “hunter”, who tries to stop the other players from completing their objectives. If the “hunter” fails to stop a “survivor” from completing their objective, the “hunter” is eliminated. There are some more steps in between, but the game ends with a duel between the last “survivor” and the last “hunter”.

VecFour Digital raised $153,000 for Hide Or Die, and the game is set to release in October. Despite being a super immersive game, virtual reality was not one of their stretch goals… which I’m not sure if that is a good thing or a bad thing…

 

 

Learn More About Hide Or Die

 

Chiaro and the Elixir of Life: A Virtual Reality Adventure

Chiaro and the Elixir of Life is a story-driven, VR, puzzle adventure developed in Unreal Engine 4 by Martov Co, a dev team based out of Montreal, Canada. In the game, players are immersed into the magical VR realm of Neverrain, where they unlock the secrets of alchemists, by doing lots of puzzles, and they get a steampunk penguin for a companion. I’m probably biased here, but all of those things in list form sound awesome.

The developers have been working on the game for over two years, and it shows in the production value. The game is fully voiced and features an original soundtrack. Chiaro and the Elixir of Life has only 12 days left on their campaign and are about halfway to their $7,500 goal.

 

Learn More About Chiaro and the Elixir of Life

 

Stoneshard: Open-world Roguelike RPG with Tactical Freedom

 

Stoneshard is a procedurally generated, open-world, roguelike RPG developed by Ink Stains Games. Back in 2015, Ink Stains Games successfully funded 12 is Better Than 6, a top-down shooter.

Stoneshard doesn’t have the high contrast art style of 12 is Better Than 6. Instead, Ink Stains Games went old school for this game. What the game may lack in modern graphics, it more than makes up for in complexity and brutality. I don’t mean brutality in the context of the game being ultra-violent (Although it’s still plenty violent), this game is really, really, hard. Death is permanent and just about everything can kill your character… like even infection and disease. I did not make it far into the demo before dying. It’s like if Hardcore mode in Diablo 2 had a baby with Oregon Trail.

Ink Stains Games raised over $100,000 to fund Stoneshard, which is set to release in October for PC, PlayStation 4, XBox One, and Nintendo Switch.

 

 

Learn More About Stoneshard

Can Gag Games Be Profitable? Let’s Look at Some Kickstarters

By Tim Youngblood

 

Remember the good old days in the early 2000s, when flash games were becoming popular? The flash games were great because it gave gamers a platform to try lots of new games. It was also good for developers because it made publishing games much more accessible. The lucky developers made some money on ads, and some games became popular enough to build studios out of and move to other platforms. For example, the creators of Alien Hominid went on to make console games like Castle Crashers.

Another aspect of the lowered barrier of access created by flash games, for better or worse, was that developers could make very adult-themed games. These games ended up finding a home living in ads on porn sites and bootlegged streams of sporting events. I’m all for freedom of expression, so I’m not going to knock the creators of games like Ganguro Girl or Fap Titans (I LOL every time I read that title), but I don’t know if the indie game market for paid games has a market for games like those.

So without any further adieu, here are adult-themed, punny games running Kickstarter campaigns. I’ll leave whether or not they deserve funding to you readers…

 

DILDOS IN SPACE!

If you saw this game’s title and thought “Space Invaders with Dildos”, you’d be right. DILDOS IN SPACE! is being developed by BluePine Games and features procedurally generated levels so you and your friends can shoot down STDs from your dildo ships forever…

DILDOS IN SPACE! has raised $89 of their $2,000 goal with 9 days to go. Be sure to check out their Kickstarter campaign if you want to bring the dream of piloting pixel art dildos to life.

 

 

Learn More About DILDOS IN SPACE!

 

Neckbeardia: Quest for the Golden Fidget Spinner

Neckbeardia is a pun-filled open world RPG based on the culture of cringy men’s online and offline personas. Players can equip an assortment of weapons, trench coats, cargo shorts, and fedoras while battling other nerds in turn-based combat, solving puzzles, and collecting cards.

Neckbeardia is being developed by Pixel Mayhem and is currently at $47 of their $4500 goal with 25 days to go. Games built around making fun of a subculture have been known to gain a cult-like following (The Emo Game comes to mind), so I wouldn’t write this game off just yet. If completed, the game is set to release on PC and Android.

 

https://www.kickstarter.com/projects/pixelmayhem/neckbeardia-quest-for-the-golden-fidget-spinner

 

Learn More About Neckbeardia

  • Neckbeardia Kickstarter
  • I couldn’t find any more info about PixelMayhem, so if you have info on their website or social media profiles, let me know so I can add them!

 

Waifu Fight Dango Style

Waifu Fight is basically a mix between Pong and Ganguro Girl. The game seems to teeter between the comical and cringy parts of anime culture. Players bounce little gumdrop ghost creatures back and forth across a map with anime babes (Or as they say, “busty waifus”) between the players, and of course, your gumdrop critters can bounce on their boobs… and your pong paddles are sushi, I guess.

As cringy as I find the game’s title and premise, I will give Enso Entertainment credit for the amount of work they put into both the Kickstarter campaign and the game itself. The graphics and gameplay are smooth and the studio has a clear goal. Waifu Fight is currently at $1222 of their $30000 funding goal. If you want to bring the dream of bouncing gumdrop critters from sushi to sushi while “busty waifus” combat each other by bouncing said gumdrop critters off their titties, be sure to check out Waifu Fight’s Kickstarter page! I won’t judge, you weeaboos do you…

 

 

Learn More About Waifu Fight Dango Style

  • Waifu Fight Kickstarter
  • Waifu Fight Demo *I haven’t got to play it yet, but I’m curious to see if the controls are one-handed…
  • Waifu Fight on Twitter *It looks like votes are in favor of turning Waifu Fight into a full-blown hentai game, so we may see another crowdfunding push in the future. Now I’m really curious about those one-handed controls…

 

What Do You Think About Gag Games?

Do you think that there is a market and price point for games like these? Is there anything gag games can do to be taken more seriously as commercial games? Do you know how many hands the Waifu Fight controls require? Let us know in the comments!

 

 

Indie Game Kickstarter Highlights: April 2018

By Tim Youngblood

 

It’s time for the monthly Kickstarter roundup! Here are the games with campaigns that started back in April that caught my eye!

Solar Warden

Solar Warden is a six-degrees-of-freedom space fighter developed by Polar Zenith in Unreal Engine. Solar Warden isn’t just any space shooter, it’s also a fleet-based RTS with a campaign that forces the players to manage the expectations and egos of countries all around the world to secure funding for their fleet. The campaign is also full co-op!

What drew me to this game was how it combines so many different genres using a feature they call “telepresence”. Players have an entire world to protect and deploy on missions accordingly (Like XCOM), they then have control of a fleet (Kind of like EVE), and then they can take control of individual ships in combat (Like Colony Wars).

With 6 days left on their campaign and $15,000 to go, it’s going to be a photo finish for Polar Zenith and Solar Warden!

 

https://www.kickstarter.com/projects/1763148489/solar-warden

 

Learn More About Solar Warden

Black Geyser: Couriers of Darkness

Some of my favorite games growing up were Balder’s Gate and Icewind Dale. Isometric graphics were a staple of PC games in the late 90’s and early 2000’s, and I think that look always ages well. So of course, I got excited when Grape Ocean Technologies announced Black Geyser, which was developed in Unity and continues in that vein.

Although the graphics in Black Geyser don’t look much more modern than the classics, it’s what’s under the hood that counts. Black Geyser was developed to have NPCs whose alignment is constantly shifting due to a curse in the game world that causes characters to be seduced by greed — even within your own party!). This will hopefully make for a lot of unique playthrough experiences. As much as I loved making new party combos in Icewind Dale, the story and experience didn’t change much, so I’m excited to see what dynamic and shifting allegiances can bring to one of my favorite game genres!

Black Geyser has already met its funding goal and is set to release in August 2019! A small donation can still unlock some stretch goals and guarantees access to the Beta.

 

https://www.kickstarter.com/projects/grapeocean/black-geyser-couriers-of-darkness

 

Learn More About Black Geyser

 

Forest of Liars was developed by Umesha Lovers, a dev team in France. Forest of Liars is a narrative driven game where players must traverse the treacherous forest of liars, where many have entered and few have returned. Players will encounter NPCs and new party members whose motivations are not always clear and have a good chance of betraying you. If you can traverse the politics and dangers of the forest, you’ll get a chance to solve its mysteries.

Narrative-adventure games are becoming quite common, but I was really drawn to the artwork in this game. Every frame looks like a painting. I’m a bit biased on this, but I love that CloZee, one of my favorite music producers, is doing the in-game soundtrack. Since there isn’t a demo, I can’t be sure of the gameplay itself, but the artistry alone should generate a lot of interest.

Forest of Liars has 15 days left on its campaign and is about one-third of the way to reaching its funding goal.

 

https://www.kickstarter.com/projects/2046612117/forest-of-liars-a-narrative-adventure-game

 

Learn More About Forest of Liars

 

As always, there are too many crowdfunding projects for me to include them all. Is there a game on Kickstarter that you want to see on the list? Let us know in the comments!

Indie Game Kickstarter Campaign Highlights: March 2018

By Tim Youngblood

March brought us some interesting new games that build on old genres and feature some new art styles that caught my eye. One game absolutely crushed its funding goal, one made their funding goal with a photo finish, and the other came up just short. Let’s check out some games!

Iron Harvest – A Real-Time Strategy From KING Art Games

Iron Harvest more than doubled its funding of $450,000 as their campaign wraps up with over $1.1 million! Iron Harvest is KING Art Games’ fourth successful Kickstarter campaign. I usually harp about important it is to have a playable demo when seeking crowdfunding, but with four funded projects under their belt, KING Art Games can do whatever they want. Ok, that’s enough gushing over how much cheddar a small studio like KING Art is moving, what is this game about?

Iron Harvest takes place on an alternate Earth called “1920+”, which is essentially the World War 1 era with sweet steampunk machines. The game’s designers said that they wanted to get away from being an RTS focused on actions per minute and clicks per second. Instead, they’re focusing on map control, base building, and using the terrain for positional advantage. While those are still important aspects in faster RTS’s like Starcraft, KING ART wants this game to flow slower, probably like Age of Empires. The combat features a cover system as well as destructible environments. The game is also set to feature an extensive single-player campaign. After crushing its funding goal, Iron Harvest is set to release in December 2019 on PC, PS4, and XBox One.

 

 

Learn More About Iron Harvest

CHOP – A Local Multiplayer Fighting Arena From Claws Up Games

CHOP barely squeaked by to reach their funding goal of $10,000, so we probably won’t see it come out on consoles soon (Those were stretch goals). CHOP has a playable demo, and I would say the gameplay reminds me of Brawlhala. This doesn’t mean that CHOP is simply a Brawlhala clone, it has several elements that make the game unique. For starters, instead of simply trying to get the best K/D ratio, the goal of the game is to escape the arena through a portal. The characters all have quirks that make their playstyles unique. Add in some ultra-violence, and this looks like a game with a lot of replay value!

We won’t have to wait very long to see the full release of this game, as it’s set to come out in June!

 

 

 

Learn More About CHOP

 

Tala – A Point and Click Explorational Puzzle Game By Matthew Petrak

Unfortunately, Tala fell just short of its funding goal, but I’m hoping Matthew Petrak tries another Kickstarter campaign or Indiegogo in the future. Tala is a cutely animated puzzle adventure (Kind of like Day of the Tentacle or Sam and Max). I haven’t had time to play the demo yet, but even if the gameplay was terrible, I would still be excited about this game.

This is the first game I’ve seen that is animated over real-life backgrounds, which gives it a unique look. I think there is a lot of potential in this development style. Using backdrops from nature saves animation time and, perhaps, more importantly, gets game developers outside more. This development style could be a great change of pace for devs who feel trapped in a dungeon for hours on end.

Tala was set to release in January 2019, but without the funding from Kickstarter, it could be delayed.

 

 

Learn More About Tala

 

Were there any games from March that caught your eye? Let us know in the comments!

Harrow – an Indie Horror from Dream Mix

By Zac Jackson

 

Have you ever had a scary dream where you are super weak and unable to run away from the scary thing chasing you? Dream Mix recreated this feeling in game form with their title Harrow.

 

 

From what we know, Harrow is a culmination of several nightmares. All of these nightmares were in an old 1995-1998 horror video game setting, much like the Silent Hill series, which seems to be a huge influence for the developer of this game.

 

 

It wasn’t the creepy screenshots that influenced me to try out this game, or the SUPER CREEPY trailer, but this message by the developers in the description of this game:

By entering this game, you are entering the embodiment of the nightmares, and because of this, you should proceed with caution.

And so I did.

Loading the game up for the first time, I didn’t know what to expect. There is no typical “Start” screen. You start by carelessly walking off into the darkness, embracing your fate. The graphics style resembles early PS1 games, and the developers really did a great job recreating that art style, which plays into the creepy ambiance of the game.

The controls are simple, WASD to move, and the mouse controls the camera, as well as running and jumping. They don’t need to be complex because this game isn’t about crazy combat or dynamic systems. Instead, the game experience is built on fear of the unknown. There are “things that go bump in the night” in this game, and the eerie sounds that play throughout it make it feel like that are just beyond arms reach, waiting in the darkness to grab you. Because of this, there may have been screams coming from my office while myself and Game Borough’s Chief Editor Tim played through it…they definitely didn’t come from us though…I’m going to blame the boogie man.

 

 

If you are interested in learning more about this game or playing through it yourself, you can buy the game Dream Mix’s Itch.io page. We highly recommend this game if you are into the horror genre. And on that note, we will leave you with this tip from the developers.

Make sure you know the full threat that you could be putting yourself in when entering this nightmare. This is not a reference to the game, but to you.

What are some of your favorite scary indie games? We’d love to hear about them in the comments!

January 2018 Kickstarter Campaigns Fall Short But Worth Looking At

By Tim Youngblood

 

There have already been some interesting games announced and successfully crowdfunded this year, but I’d like to show some love to some games that didn’t meet their funding goals. Here are three games from January 2018 that caught my eye.

 

Wild Mage: Phantom Twilight 

Wild Mage was developed by Luna Orion in Unreal Engine 4. Unfortunately, Wild Mage is likely to miss out on its funding goal, but the team at Luna Orion has already produced the framework for a beautiful looking game. If I had to guess why the game didn’t reach their funding goal, I would say it was because the team at Luna Orion was trying to raise money so they could quit their day jobs and focus on development for a year. While I think that the team likely would be able to deliver on their goal of a Winter 2019 release, very few crowdfunding campaigns with the goal of game developers quitting their day jobs tend to succeed.

Of all the Kickstarter campaigns for video games run in January, Wild Mage was the unfunded project that fits into the type of games that I like to play. Granted, it isn’t hard to suck me in with wizards and pretty colors. The game features fully destructible environments that are procedurally generated. Combine this with being a multiplayer game, and Wild Mage has a lot of potential for replayability. If Luna Orion implements player versus player later on, I could certainly find myself getting hooked.

 

 

Learn More About Wild Mage

 

Genesis Noir

Genesis Noir was developed by Feral Cat Den in Unreal Engine 4. The game features a minimalist noir look, an awesome interactive soundtrack, and a complex plot that gets very meta. With 8 days left, Genesis Noir is a little over halfway past their funding goal. Their marketing efforts have been on point, but I think a lot of gamers are hesitant to donate to a single player game that likely lacks replay value. That being said, I think that this game is something truly original and has the potential to disrupt an industry that has increasingly become a prisoner of corporate and consumer expectations.

 

 

Learn More About Genesis Noir

 

AVARIAvs was developed in Unity by Andrew Linde. The game puts a new twist on the classic JRPG format by allowing players’ parties to compete in ranked PVP. Turn-based games aren’t getting the love that they used to on consoles, so a game like this can change the way competitive gamers view JRPGs. The game also boasts 2000 possible party combos, which will hopefully help eliminate the dreaded regression to cookie-cutter compositions in player versus player games.

With 7 days left in its campaign, AVARIAvs has $8,000 to raise in order to meet its funding goal. This is a game that I’m certainly rooting for because it has the potential to create a new genre in gaming.

 

 

Learn More About AVARIAvs

The Onus Helm: A Rogue-Like Meets Zelda With Procedurally Generated Levels

By Tim Youngblood

 

In the Onus Helm, you play as a guy who wakes up with a magical helmet on his head that he can’t remove. He goes into a labyrinth to solve the Onus Helm’s mysteries and hopefully remove the helmet.

 

 

As for the gameplay, we can confront the elephant in the room… this game is very similar to the old Legend of Zelda games. Your health is displayed in hearts, rooms don’t open until you defeat all the enemies or solve a puzzle, and there is an assortment of not so original items such as the sword, bow and arrow, bombs, a boomerang… you get the picture. That being said, this isn’t necessarily a bad thing. I love the old-school Zelda games and would love to see more games with that classic style come out. Especially with Breath of the Wild being rumored to be the last Legend of Zelda game.

What The Onus Helm has that Legend of Zelda doesn’t, is procedurally generated levels for replayability. Often, when replaying classic games for SNES or Sega Genesis, there isn’t much to gain in terms of skills or entertainment because the fights are always scripted the same with no variation. This makes the games more of a test of memory than skills. Having procedurally generated levels allows players to have new experiences playing still playing in the same engine.

 

That’s so Zelda!

 

The Onus Helm’s Kickstarter Campaign

Unfortunately, the team at B-Cubed Labs is unlikely to meet their funding goal on Kickstarter. As far as their campaign and promotion they did a lot of things right. They set a modest goal of $5,500, had a playable demo, and made lots of cool gifs. The game was covered by a lot of big websites too. There are a few things that might have helped them reach their goal, although, running a Kickstarter campaign and failing is still good for promoting a game.

I think that a press kit would have helped them out a lot. I scoured the internet to find a decent featured image (Around 600x 400 pixels) and ended up having to resize an image anyway. This could have turned off a lot of media outlets from covering the game. I also would have liked to learn more about the story. Normally, I would advise not going too deep into lore on a Kickstarter campaign, but I wanted to learn more about. All you can really glean from the campaign is “Guy gets helmet stuck on his head and has to do Zelda stuff to remove it”. Lastly, I would have liked to see a longer demo. It didn’t take me long to beat the level, and although I enjoyed the gameplay, I had seen all there was to do in less than 10 minutes. Comparatively, I spent hours playing the demo for Broken Reality.

Fortunately, with crowdfunding, you can always run a new campaign later! I love the concept of the game and I think their stretch goal of making the game multiplayer will make it a unique gaming experience and distance The Onus Helm from stereotypes of being a lazy Zelda clone. If you check out B-Cubed Labs on Twitter and itch.io, you’ll see that there are actually a lot of cool fight mechanics a very fast gameplay style. Unfortunately, I don’t think the demo does what B-Cubed Labs is trying to build justice.

 

Learn More About B-Cubed Labs and The Onus Helm

 

 

 

 

Broken Reality: A Trippy Internet Odyssey Developed in Unity

By Tim Youngblood

Broken Reality is kind of like that episode of Futurama where the gang goes to the internet… but with more rainbows, GIFs, and dank memes. I’ll go more into that later, but I recommend watching the trailer to get an idea of what I’m talking about.

 

 

The game was developed in Unity by Dynamic Media Triad, a small development team based out of Mexico City. Broken Reality’s Kickstarter campaign was a photo finish, reaching their funding goal with one day left. The Dynamic Media Triad team ran an unsuccessful campaign back in 2016, so they applied some of the lessons learned from that one to be successful the second time around. The most noticeable of which was lowering their funding goal and including a playable demo.

 

Gameplay and Impressions

This game won’t be everyone’s cup of tea, but I can promise that it will be a truly unique gaming experience. The basic premise of the game is that the player is an internet user in the future, where the internet is a 3D simulation. Despite taking place in the future, most of the textures in NATEM (The internet simulation players enter) are from the late 90’s and early 2000’s.

 

Welcome to NATEM! The receptionist is the cutest…

 

The gameplay is relaxed and not very button or skill intensive. Instead, the game focuses on puzzles and quests that involve zany characters and advertisements. The experience is unique and incredibly immersive, somewhere between a first-person puzzler and an acid trip. Even in the demo, players can spend hours just observing the little details and easter eggs, which usually involve dark comedic views of consumerism, marketing, and online culture. If you like memes, puns, flashing lights, and an original soundtrack made by several different producers, you’ll probably enjoy this game.

 

Use your camera to get more likes. Also, be sure to snap a picture of Chronic the Hedgehog

 

What’s Next For Broken Reality?

Dynamic Media Triad has several stretch goals for the game. Most of them involve porting the game to more systems, but the most intriguing to me is making the game compatible with virtual reality. I think that Broken Reality’s strength as a game is the immersive experience it creates and VR would take that experience to a new level.

The game is tentatively set to release in September 2018 barring any major setbacks. If you’d like to learn more about Broken Reality, check out the links below!

I took some footage of the game when I played through the demo, but I haven’t had time to upload the footage. I’ll give an update when I get around to that. Have you had a chance to play the Broken Reality demo yet? If so, let us know what you thought in the comments!