CastleBound: A Harvest Moon Meets Metroid 2D Platformer

December 27, 2017
620 Views 1 Comments

By Zac Jackson

As a solo developer myself, I grew a soft spot in my heart for CastleBound the moment I laid eyes on it. Developed by Scott Reid, CastleBound is a 2D Action Platformer with some of the simulation aspects of everyday life (like Stardew Valley or Harvest Moon) and the action/platform adventure gameplay of Super Metroid.

You can head out into the world and engage in combat against monsters, discover treasure and explore dungeons. Alternatively, you could build yourself a house, raise some cattle, and farm up some veggies in your spare time, it’s up to you!

 

 

You start the game off as a young noble who has finally returned home have been sent away as a child. Your character quickly learns that his home is now overrun with the undead and other creatures, which an evil wizard is responsible for.

 

 

What I love about this game is that it takes the art style of early RPG’s, but also features modern twists on older systems. You are able to constantly discover new abilities that will help you uncover hidden areas (which means more treasure!), as well as use a bunch of different melee weapons like swords, axes, spears and more. You can also craft weapons, armor, and other things from the items you find while you are adventuring,

There is a multitude of levels ranging from forests and castles to haunted woods and deep mines filled with traps, hazardous weather, dungeon bosses, and more.

What if the dungeon crawl isn’t fully for you? You can romance one of many characters and eventually get married instead!

 

 

All in all this game has several features that I can’t wait to try, but before I can do that, it needs to get funded.

A featured Kickstarter project, Castlebound is at ~$1800 of its $5000 goal (36% funded). Not to worry though, as there are 6 days left to go on the campaign. For only $10 you can get a digital DRM-Free copy of CastleBound on release. If the game gets on Steam, you also get a key.

 

 

Scott is determined to make this game a success even if it doesn’t get a lot of funding, which is great to hear! What do you think of this game?

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